Death Stranding Review – Another Title from Kojima

Director Hideo Kojima has become a prominent figure in the gaming world after cementing himself as an icon in the industry, especially during his work on the Metal Gear series. But after several controversial disagreements between Kojima and publisher Konami, the relationship has reached an inevitable end. Later on, Kojima built his studio and collaborated with Sony to bring us the much-anticipated Death Stranding. Now that he has achieved what he wants from owning his own studio, as well as an exclusive contract with one of the largest companies in the world, let’s see what Kojima has to offer us this time.

In Death Stranding, the United States of America suffers a devastating explosion. This disaster brought strange entities stranded inside deserted areas; they are called the Beached thing, which became ghosts floating around cities. These scary things are entities caught between the life we know and the unknown hereafter, as they resulted from a massive explosion called “Voidout,” which then resulted in rain called “Timefall,” which causes anything that you touch to age quickly. 

Death Stranding Review

With everything happening, and the slow death of every living thing, there is a company called Bridges, which is the last hope of civilization as we know it. Bridges recently cremated the dead and provided vital and essential resources for survivors across the country. Here, you play as Sam, one of the “transporters” working for Bridges. You are tasked with a mission to reconnect the roads between cities.

Sam, “the main character,” has been affected by “DOOMS,” a condition that allows the affected person to see, recognize, or even control the beached thing. He also carries a child named “BB” with him; this child can always see the entities to help Sam on his long journey.

Death Stranding’s Introduction

Death Stranding offers us a fairly good opening, yes it can be mysterious until a certain point, but this will only push you further, and by the time you feel that you are somehow following the story, you will find yourself in a stage of a complete loss.

Death Stranding leaves the player with this strange paced yet simple story. The game throws a lot of information at you without reaching a comfortable stage to understand everything. There is a stage in many games where you can tell yourself that it was confusing, but you finally understand. Well, that’s not the case in Death Stranding, which adds a sense of excitement to the game.

Since the first trailer’s release, many players have found themselves left asking what kind of game is Death Stranding. Is it a horror game? or an action one? But perhaps the weirdest assumption was that Death Stranding is a mountaineering game! In fact, the game is completely different from all the assumptions. Despite the strange fighting systems between the bosses and how these systems work scattered around the place, this massive game will take you 40-60 hours to finish; you will spend most of these hours walking, planning, and creating the infrastructure to facilitate the upcoming missions.

A complicated Story?

There is a story that over-introduces itself. You can see that this game has a complex story that forces you to listen, with a break between seasons in which you can deliver packages. In one scene, some characters will stand and talk to you for a full 30 minutes.

For the opening three hours in-game, you’ll only be in control of the character for 30 minutes. After that, you will have to watch many events and dialogues, making it a bit frustrating for some players. There is a fun and unique game under all these cinematic scenes and continuous shows, but unfortunately, it can be boring for some people.

Death Stranding tried to offer players fun, with beautiful scenery and really cool graphics. But for such graphically great titles to survive, They have to offer an exciting story to go through, which unfortunately is what Death Stranding has been unable to deliver. You can have fun while wandering between cities and follow some details of the story until you eventually get bored.

Battles are straightforward; they are usually done with one button. Although you can fight if you choose to, you’re better off just running most of the time. While I was playing, I ran from enemies across a large wheat field, dodging electric spears during the rain, and then arrived at an abandoned barn that appeared before me. From there, I used a ladder to escape through the broken roof and got off behind them. After this, I stole their car and used it to shoot until the battery ran out. Throughout the many hours of gameplay in Death Stranding, you won’t find many of these moments; you can search for them in vain, you may find them happening only once throughout the game.

At the end of the day, Death Stranding is a complicated game with a lot to offer. You might like the road you’ll take despite all the obstacles I mentioned, but you can always enjoy the story that the developer studio tried to present and the great graphics that Death Stranding provided.

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